

See the upgrade guide for compatibility options and how assets are upgraded.Īnimation: Fixed animation clip name to not be removed when clip asset is overwrittenĪsset Pipeline: Fixed issue with asset reference getting lost, if asset is modified and domain reload is done in the same refresh.ĭocumentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit. URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. Terrain: Updates the version of Terrain Tools included the Package Manager to 4.0.3. Package: Released Localization package 1.0.3 Shadergraph: Added: Adding control of anisotropic settings on inline Sampler state nodes in ShaderGraph.Scripting: Many search UI and indexing improvements IL2CPP: Switch IL2CPP densehash map and set to sparsehash map and set for lower runtime memory usage. IL2CPP: Improved the performance of invoking delegates Graphics: Texture postprocessor re-imports are now split per texture type, reducing amount of re-imports when changing a texture postprocessor script.
Ies ve version archive windows#



Global Illumination: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI Global Illumination: Crash while sculpting Terrain and Baking Lightmaps
Ies ve version archive android#
Minimum window size might not be respected properly on all Android devices.Īsset Bundles: Building process of the AssetBundles is slow when the file count is hugeĪsset Importers: Instantiated FBX through code throws error after leaving Play Mode.Some Android devices may experience delayed resolution updates after resizing a window.Chrome OS devices that support tablet mode might not pause apps when they are no longer visible.Android: * Devices might wake up from sleep when in split screen mode.
